Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Closed Thread
 
Thread Tools Display Modes
Old Aug 24, 2006, 04:20 PM // 16:20   #1
Academy Page
 
Jahuta's Avatar
 
Join Date: May 2006
Guild: Raptor Five
Profession: Rt/P
Advertisement

Disable Ads
Default Constant frustration.

Coming from PvE, which has gotten EXTREMLY boring. No matter how much I practice, no matter how hard I try, no matter what build I use (custom or ones I read on Guildwiki) I CAN'T WIN! The ONLY win I got was when the other team just quit. I mean, it's not a good thing being used to seeing 'Defeat' on your screen, is it?

Look at the stats-
Shock War- 3 dozen losses
Custom war- 2 dozen losses
Cripshot ranger- 1 dozen losses and 1 win due to the other team quitting.
Blood Spike necro- 1 dozen losses
Curse necro- 8 losses

Total custom build losses- 2 dozen.

I don't have any free slots for PvP characters. I REFUSE to do RA. Hell, I don't even want to bring my ele, monk to Temple Stike assassin.


What's wrong? Why am I constantly on the losing side? I don't want to go back to PvE. I want to PvP but if this is going to always be the end result, I might just as well quit GW all together. I would KILL to HA, but if I can;t win at TA, why should I bother with HA then?
Jahuta is offline  
Old Aug 24, 2006, 04:38 PM // 16:38   #2
No power in the verse
 
Divineshadows's Avatar
 
Join Date: Sep 2005
Location: San Francisco, CA
Default

TA is a team game, so here is my list of things you need to do to win in TA:

1. Get good teammates.
2. Use voice communication to communicate effectively with your teammates.
3. Run a solid team build.
4. "Know your role" -- The Rock
5. Execute your role
6. No matter what your role is, press tab a lot to get an idea of what your opponents are up to so that you are less surprised and can out-think and then out-play them. Tabbing a lot also allows you to call low targets for your team using the voice com.
7. Take an active part in reducing damage for your monk (even if you are the monk) by kiting, interrupting, pressuring their offense, etc.
8. Be able to adapt your role situationally (i.e. when the opposition is more pressured than your team or vice versa).


Perhaps I can help more if you wrote a brief description of how you played each of those builds and what exactly your "custom warrior", "blood spike necro", and "curses necro" builds were.

Quote:
Originally Posted by Jahuta
Coming from PvE, which has gotten EXTREMLY boring.
While I still enjoy going back to PvE for very short periods of time, I agree that it is extremely boring. I am sure that others on this forum will do everything in their power to help you get better at PvP rather than quit the game.

Last edited by Divineshadows; Aug 24, 2006 at 04:41 PM // 16:41..
Divineshadows is offline  
Old Aug 24, 2006, 04:42 PM // 16:42   #3
Wilds Pathfinder
 
Join Date: Jul 2005
Guild: Rest En Pieces [RIP]
Profession: Me/W
Default

You should stick with a build that you feel comfortable with and play that until you know it like the back of your hand - that is, you know why every skill on your skill bar is there, and you feel comfortable with shifting around skills to suit your team. It seems like you're exploring a lot of different builds, which is good when you're starting pvp, but eventually you'll need to settle down with a build and play it until you master it.
Mithie is offline  
Old Aug 24, 2006, 04:45 PM // 16:45   #4
Academy Page
 
Jahuta's Avatar
 
Join Date: May 2006
Guild: Raptor Five
Profession: Rt/P
Default

Custom war was a basic axe damage W/RT.
Curse necro is either FoC or SS that I run with group curses.
Latest custom necro I have been trying is built around 16 blood and 15 Soul Reaping. Yes, I know 15 SR is a lot, but the elite I use for that is Icy Veins. Added in is Antidote Signet as I run a N/R.
I will NEVER bring my necro in as an MM, but now that I think about it, I haven;t tried OTHER deaths spells yet.
Jahuta is offline  
Old Aug 24, 2006, 04:51 PM // 16:51   #5
Academy Page
 
Jahuta's Avatar
 
Join Date: May 2006
Guild: Raptor Five
Profession: Rt/P
Default

Quote:
Originally Posted by Mithie
You should stick with a build that you feel comfortable with and play that until you know it like the back of your hand - that is, you know why every skill on your skill bar is there, and you feel comfortable with shifting around skills to suit your team. It seems like you're exploring a lot of different builds, which is good when you're starting pvp, but eventually you'll need to settle down with a build and play it until you master it.
The ONLY builds I know like the back of my hand are-
my geomancer-
16 earth, 15 energy storage. Total- 107 energy ^50%, 3 energy regen.
15K Luxon battlemage armor
Wayward Wand + Tarloks Flagon
Stone Daggers
Obsidian Flame
Dragon's Stomp
Unsteady Ground
Sliver Armor
Ward against Melee
Arcane Echo (for UG)
Rez sig

And my old SS/EoE build
N/R
16 curse, 10 Soul Reaping, 10 Beast
SS
Mark of Pain
Suffering
Enfeebling Blood
EoE
Antidote Sig
Troll Unguent
Rez sig

Alternate- Charm Animal and Comfotr Animal on the SS/EoE build.

All my builds are my own and worked well in PvE, but will not work in PvP.
Jahuta is offline  
Old Aug 24, 2006, 05:18 PM // 17:18   #6
JR
Re:tired
 
JR's Avatar
 
Join Date: Nov 2005
Profession: W/
Default

All I can suggest is that you spend a good deal of time reading through the various threads and posts on this forum. You can learn a lot just through reading, applying the knowledge to ingame practices is a little trickier, but possible.
JR is offline  
Old Aug 24, 2006, 05:20 PM // 17:20   #7
No power in the verse
 
Divineshadows's Avatar
 
Join Date: Sep 2005
Location: San Francisco, CA
Default

Quote:
Originally Posted by Jahuta
Custom war was a basic axe damage W/RT.
Why rit secondary?

Quote:
Originally Posted by Jahuta
Curse necro is either FoC or SS that I run with group curses.
SS can work in arenas as a melee shutdown, but it requires a very specific team build with multiple hexers on your team and a lot of energy management from the inspiration magic line such as power drain and drain enchantment. Avoid FoC in 4v4 arenas. The role of the necromancer in 4v4 arenas should be melee shutdown with mild degen (blood/curses mix with offering of blood for energy managament).

Quote:
Originally Posted by Jahuta
Latest custom necro I have been trying is built around 16 blood and 15 Soul Reaping. Yes, I know 15 SR is a lot, but the elite I use for that is Icy Veins. Added in is Antidote Signet as I run a N/R.
I will NEVER bring my necro in as an MM, but now that I think about it, I haven;t tried OTHER deaths spells yet.
Icy Veins is not a good elite skill. Is there a reason for running antidote signet -- are you wanting to make sure your necromancer is not blind? Death magic has picked up in its usage for 8v8 (tainted flesh, death nova, putrid explosion, well of profane, etc.), but is very weak in 4v4.

Quote:
Originally Posted by Jahuta
16 earth, 15 energy storage. Total- 107 energy ^50%, 3 energy regen
For casters in PvP, total energy matters little (its a marathon; not a sprint) and energy regen combined with energy management skills is the name of the game. If your caster cannot keep casting while not kiting, then the caster is a waste of a character slot.

Avoid dual superior runes in almost all cases. The special cases where you can run dual superior runes in TA involve a character that is extremely hard to spike down and gets significant benefit from running the dual superiors.

Overall, I agree with Mithie that in the beginning you should specialize on a single role. When I first started PvP, I specialized on monk and learned boon prot inside and out. Determine first which role you want to play:

- damage dealer (warrior, hammer ranger with pet, assassin)
- anti-melee (air magic, water magic, curses, illusion, cripshot ranger)
- anti-monk/caster
- monk

Then pick a build (avoid designing your own at this time) and stick with it for several hundred matches so that you can actually learn how to play it. Read as much information on the TA forums as you can so that you learn what consistutes a strong team build and what does not.
Divineshadows is offline  
Old Aug 24, 2006, 05:35 PM // 17:35   #8
Academy Page
 
Jahuta's Avatar
 
Join Date: May 2006
Guild: Raptor Five
Profession: Rt/P
Default

Maybe I should take my monk into TA.
I have a nice energy conservation build I have been runing since prophecies.
64 energy
16 Healing
15 Divine
Signet of Devotion
Signet of Rejuvination
Healing Breeze
Jamiels Gaze
Hevens Delight
Word of Healing (Capping Blessed Light to replace it now)
Heal party
Rebirth

Note that, with the exception of Heal Party, not ONE skill costs more than 10 energy.
Jahuta is offline  
Old Aug 24, 2006, 05:38 PM // 17:38   #9
Academy Page
 
Jahuta's Avatar
 
Join Date: May 2006
Guild: Raptor Five
Profession: Rt/P
Default

Quote:
Originally Posted by Divineshadows
Why rit secondary?
Is there a reason for running antidote signet -- are you wanting to make sure your necromancer is not blind?
It also removes Disease and Poison.
Jahuta is offline  
Old Aug 24, 2006, 06:06 PM // 18:06   #10
sno
Look into the Eye.
 
sno's Avatar
 
Join Date: Oct 2005
Location: Detroit, Mi
Guild: Oh No Not These Guys [uhoh]
Profession: Mo/
Default

This thread was made for you.

Closed.
sno is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:12 PM // 21:12.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("